Assassin's Creed Shadows: Why The Developers Restricted Animal Killing

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Assassin's Creed Shadows of London: Why the Developers Restricted Animal Killing
Assassin's Creed Shadows of London, a side-scrolling adventure set in the grim underbelly of Victorian-era London, offered a unique gameplay experience. However, one notable aspect sparked discussion amongst players: the significant reduction in the ability to kill animals. Unlike previous Assassin's Creed titles where animal interaction often involved hunting or even accidental deaths, Shadows of London presented a much more restricted approach. This deliberate design choice wasn't a random oversight; it was a conscious decision by the developers, Ubisoft Reflections, with a deeper meaning behind it.
A Shift in Narrative Focus: From Hunter to Protector
The core gameplay of Shadows of London centers around Evie Frye, a skilled assassin navigating the complex social structures and dangerous environments of Victorian London. While stealth and combat remain central mechanics, the narrative emphasizes Evie's role in protecting the city's vulnerable citizens and combating the nefarious Order of the Templar. This shift in narrative focus directly impacts the game's interaction with animals. The developers, by limiting animal killing, subtly reinforced Evie's evolving character arc and the game's overall thematic concerns. Instead of portraying Evie as a ruthless hunter, the game presents her as a figure who, while capable of violence against humans, strives to protect the innocent, including animals.
Environmental Storytelling and the Victorian Era
Shadows of London meticulously recreates the atmosphere and challenges of 19th-century London. The game's environments are dense with detail, reflecting the harsh realities of the era: poverty, pollution, and social inequality. The limited interaction with animals fits perfectly within this setting. Hunting, while certainly present in Victorian England, wasn't the widespread practice depicted in many other games. By minimizing animal killing, Ubisoft Reflections curated a more historically accurate and thematically consistent experience, contributing to the game's immersive world-building. This attention to detail contributes to the game's overall realism and adds another layer to its immersive world.
Gameplay Considerations and Design Choices
From a pure gameplay perspective, reducing animal killing streamlined the overall experience. The focus shifted towards intricate stealth mechanics, engaging puzzles, and the compelling narrative, rather than distracting from the core storyline with optional hunts. This decision also likely simplified the development process, reducing the need for extensive animal animation and AI programming. This allowed the development team to concentrate resources on refining other key aspects of the game, such as the compelling narrative and challenging gameplay.
A Reflection of Modern Sensitivities?
It's also important to consider the evolving attitudes towards animal welfare in video games. In recent years, there's been a growing awareness and concern over the depiction of animal cruelty in interactive entertainment. While not explicitly stated by Ubisoft Reflections, it's plausible that this consideration, in addition to the narrative and gameplay choices, influenced their decision.
In Conclusion: The decision to restrict animal killing in Assassin's Creed Shadows of London wasn't a simple oversight; it was a deliberate choice reflecting a shift in narrative focus, a commitment to historical accuracy, and potentially a response to evolving social sensitivities. This decision contributed to the game’s unique atmosphere, enhancing the immersive Victorian setting and deepening Evie Frye's character development. This thoughtful design choice highlights the potential for video games to engage with complex themes in compelling and meaningful ways.

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